Lux Rise of the Runelords
Josephus Barfolomew Smith
Male half-elf rogue 2
N Medium humanoid (elf, human)
Init 4 armor, 2)
Fort 7, Will 3/19-20) or
shortsword 3/19-20) or
unarmed strike 3 nonlethal)
Ranged heavy crossbow 1; CMB 2 Perception
Languages Common, Dwarven, Elven, Goblin, Halfling, Orc
SQ elf blood, hero points, trapfinding +1
Other Gear chain shirt, crossbow bolts (20), dagger, heavy crossbow, shortsword, backpack, bedroll, blanket, winter, block and tackle, chalk, fishhook, fishing net, flask, flint and steel, grappling hook, hemp rope (50 ft.), silk rope (50 ft.), soap, thieves’ tools, torch, waterskin, 20 gp, 2 sp, 4 cp
Crossbow bolts – 0/20
Dagger – 0/1
Torch – 0/1
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities – Sleep You are immune to magic sleep effects.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.