Lux Rise of the Runelords
Male elf magus (bladebound) 1 (Pathfinder RPG Ultimate Magic 9, 47)
NG Medium humanoid (elf)
Init 4 armor, 3)
Fort 2, Will 2/19-20) or
unarmed strike 2 nonlethal)
Magus (Bladebound) Spells Prepared (CL 1st; concentration 0; CMB 10 to identify magic item properties), Use Magic Device 2 Perception, +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Draconic, Elven, Goblin, Orc
SQ arcane pool, elven magic, hedonistic, hero points, spell combat
Other Gear chain shirt, mwk longsword, backpack, masterwork, bedroll, blanket, book of letters, collapsible bathtub, everburning torch, flask, folding chair, folding table, heritage book, ink, black, inkpen, mirror, paper (10), perfume/cologne, scroll box, sealing wax, signet ring, silk rope (50 ft.), soap, wagon, light, waterproof bag, light horse, 342 gp, 3 sp, 6 cp
Arcane Pool +1 (5/day) (Su) – 0/5
Arcane Pool +1 (5/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
City Born – Magnimar +1 on Reflex saves and +2 bonus on Diplomacy checks.
Elven Immunities – Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Hedonistic If you do not gain a reward in a day, you are fatigued for 4h the next day (Fort DC 20 negates)
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.